![]() It was really interesting to see how the developer tied some of the games visual effects to the gameplay. It's really depressing seeing how these humans live and even more when you see what they would have to deal with on the surface. Visually, the developers have created a very claustrophobic world, almost prison-like by design. While the game is fairly linear by design, there are some open levels that could be compared to Bioshock Infinite in terms or space to explore. I also appreciated the guise of exploration freedom within levels. Listening to stories within the small, heavily populated areas or breaking away from the action to give aid to someone calling out for help. Some of the more interesting moments of the game are actually away from the core story. At least they are smart enough to swarm the player. of the mutated creatures is vastly more dangerous. Enemies can't even see a couple feet in front of them and it's far too easy to zip away into the darkness in order to allude. It simply a waiting game until the player can sneak past enemies or simple knife them from behind. In many cases, the enemy is in the middle of a conversation when the player stumbles across them and the player only has to wait until they break apart and go to a fixed position elsewhere in the level. is handled, most human characters are fairly stupid about how they pursue the player or search the area. In order to stay hidden in the dark, the player can unscrew light bulbs in the area. Due to the minimal HUD, stealth is handled with a light gauge strapped to the character's wrist and an "ah-ha" trumpet sound effect when discovered or killing. Even with all the crazy creatures in the Russian wilderness, Metro: Last Light feels survivable, much more so than Metro 2033.Īdmittedly, there's quite a bit of fun to be had fun sneaking around levels quietly slitting the throats of the enemy and staying hidden away in the darkness. ![]() Alternatively, Metro: Last Light feels much more polished and significantly more like a first person shooter. In Metro 2033, attempting to fire off a few shots to save yourself from a gruesome death was often a pattern of trial and error due to the shoddy gunplay mechanics. One of the largest improvements between the two games is how combat and gunplay is handled.
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